Tournament Error — Tardiness

Note: This article was originally published in Dec 2009. It's been edited for content to make it match the current policy. Most notably, the part about handling lost cards has been moved to another article. It's fairly easy to be late at a table. There are variety of more or less good reasons for it, but nevertheless, the associated penalty is fairly harsh. Why is Tardiness worth a Game Loss? How should you deal with it? That's what I'm talking about in this article. Areas of application   To

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Tournament Error — Slow Play

IntroductionSlow Play is an oft misunderstood infraction in the Magic Infraction Procedure Guide. It is one of the few infractions that are largely subjective. How much time is too long to take a game action? What if the board state is extremely complicated? What if it's an empty board? Before we start answering these questions, we need to take a look at how the MIPG defines Slow Play to get a starting point.TARDINESS, STALLING OR SLOW PLAY?By Matteo CallegariThere are three different infractions

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Tournament Error — Deck/Decklist Problem

Lost cards, illegal decklists, failures to desideboard are all common mistakes. Knowing how to fix them properly is indeed very useful, but there's many branches to follow to apply the rules correctly. and walk you through the reasoning.The Rule The Exploration:Areas of ApplicationDeck/ Decklist problems cover a number of different issues: Discrepancies between the deck and the decklist. The deck and/ or the decklist fail to comply with tournament or format rules, for example by containing

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